It’s no stretch to say that the games produced by From Software – among them Demon’s Souls, Dark Souls, and Bloodborne – have all contained an obvious gothic influence. From sprawling cathedrals to lonely protagonists who transgress the rules of their worlds, it’s clear that these hallmarks of gothic horror have proved a significant source of inspiration for creator Hidetaka Miyazaki.
If there’s anything Bethesda’s Dishonored franchise is known for, it’s whiskey, whales, and brilliant stealth mechanics.
A frail shadow of a creature, trudging slowly from room to empty room. No aim beyond watching the long days pass. The drip of water, the echo of soft music. Time becomes a tangible thing, cold and suffocating. We dream of grass, of sky, of sun…
From the moment the giant, snarling werewolf emerges from the floor, you can see where From Software’s Bloodborne takes its inspiration.
When it comes to video games, especially Metroidvania-style platformers, I’ve a couple of requirements: off-plot exploration, an excellent soundtrack and, most difficult of all to satisfy, an aesthetic based on medieval Spain’s particularly esoteric form of Catholicism.
Worse Than Death is the new game from Canadian indie developer Benjamin Rivers – a short horror adventure about a school reunion gone very bloodily wrong.